I’ve been gaming for as long as I can remember. My first real taste of it came from a Sega Mega Drive at my nan’s house, Sonic the Hedgehog, the whole classic setup. My first console of my own was the original PlayStation, covered in a full WWF sticker, loaded with Tony Hawk’s, football games, GTA, and whatever else I could get my hands on. Then came the PS2, and with it, the nights that shaped everything that followed.

Some of my favourite memories are family nights on Red Faction, playing “winner stays on.” That’s where I fell in love with first‑person shooters. That competitive spark never left.

Everything changed in my early teens when I moved to the Xbox 360 and discovered Call of Duty. MW2. The Intervention. Sniping. And then I saw OpTic Predator’s MW2 montage, the moment that made me want to create content. The aggressive sniper style, the precision, the creativity… It all clicked. From that point on, I wasn’t just playing games. I was creating something.

I’ve played every Call of Duty since, skipping only Black Ops 1. COD became home.

THE NAMES I WORE BEFORE PR3VISE

I’ve had a lot of gamertags over the years, each one tied to a different era of my journey.

  • 0000000280000 — the GTA dogfighting days. Me and two friends dominating lobbies in Annihilators, offering dogfights to anyone who wanted it. Circle drifting, exchanging a few bullets to signal respect before a duel in the sky. This was before I recorded anything, but our names were known.
  • Akum4x — the first era of recorded content. My old YouTube COD montages from 13 years ago are still out there.
  • DuaL LoRd
  • unavoidableONE
  • zophox

And then finally, in 2014, the name that stuck:

Pr3vise

I wanted something unique, something I’d never seen anyone else use. “Previse” means to foresee the future, and I loved that. The “3” was the classic gaming‑era twist. I created my main YouTube channel under this name, and I’ve never changed it since.

HOW I STARTED DESIGNING

When I started uploading content, I needed graphics, banners, logos, headers, thumbnails. I didn’t have spare money to pay someone else to do my designs, nor did I even think of that as an option. So I taught myself. YouTube tutorials, trial and error, late nights experimenting with whatever I could.

I started on a cheap laptop that would struggle to open Notepad today. But I made it work.

After a few months, people started reaching out asking for designs of their own. That’s when I realised I wasn’t just creating for myself anymore, I was building something.

REVOLT GAMING

I also founded Revolt Gaming, an organisation built from the ground up with a focus on competitive play and strong branding. We competed mainly in Rainbow Six Siege and built a reputation through consistent performance, structure, and a clear identity. Revolt became a project that taught me a lot about leadership, design direction, community building, and managing a team environment. It was a proud chapter of my journey and a major step in shaping the creator and designer I am today.

THE EVOLUTION OF MY SETUP

I’ve used everything over the years:

  • Xbox recording tools
  • Hauppauge HD PVR
  • Elgato
  • Streamlabs
  • And now OBS, which I use for everything

My first PC had a GTX 1660 GPU, and I did everything on that one machine, gaming, recording, editing, designing. It wasn’t perfect, but it was mine, and it pushed me forward.

Today I use my main build with an RTX 3070 Ti, dual monitors, and the full Adobe Suite:

  • Photoshop
  • Illustrator
  • After Effects
  • Premiere Pro (I moved on from Sony Vegas)
  • Cinema4D for 3D work

Everything I know, design, branding, editing, social media, streaming, I taught myself. Piece by piece. Project by project.

MY STYLE & PHILOSOPHY

Design is subjective. Not everyone will like everything you make, and that’s okay.

For clients, it’s about their vision. For myself, it’s about what feels sleek, bold, clean, whatever the theme calls for at that time.

I’ve never created content with the goal of chasing growth. If I wanted to “play the game,” I would’ve changed my approach years ago. I create because I love it. I upload because it’s nostalgic, a personal archive of my journey, my style, my evolution.

A racing mind needs somewhere to go, creativity is where mine finds balance. It’s something I knew early on I’d be doing for a long time.

I’ve met a lot of people along the way, some I still speak to, some I still game with. This journey has shaped me, grounded me, and given me a place to express myself.

WHY I STILL DO THIS

Because I love it. Because it’s part of who I am. Because every design, every clip, every project is another piece of my story.

And because after all these years, I’m still that kid who picked up a controller, saw a montage, and thought:

“I want to create something too.”

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